Ad · Leaderboard 728×90

CVE-2026-14765

7.7High

Published 14 Oct 2026 · NVD status: Deferred · AI triage by gemini-3.8-flash

7.7High
Attack vector
Local
Complexity
High
Privileges needed
None
User interaction
Required
Impact
Full C/I/A compromise
Weakness
CWE-1188

Impact

Attackers can execute arbitrary code on Windows clients running games that load untrusted user-generated content. Exploitation requires convincing a user to load a malicious Blueprint containing a file:/// URI pointing to a local or WebDAV-hosted executable.

Root cause

The LaunchURL Blueprint node initializes an empty URL scheme filter by default, causing ShellExecuteW() to execute arbitrary files referenced via file:/// schemes.

Affected systems

Epic Games Unreal Engine up to and including 5.8.0

CVSS v3.1 · CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:C/C:H/I:H/A:H

Fix & remediation

Upgrade past version 5.8.0 once an official patched release is available. In the interim, configure FURLRequestFilter to block the file:/// scheme or disable loading untrusted user-generated Blueprints.

AI-suggested. Run it in staging first and check it against the vendor advisory. Why?

Ad · In-content banner

NVD description

Epic Games Unreal Engine versions up to and including 5.8.0 ship with an insecure default configuration for the LaunchURL Blueprint node (UKismetSystemLibrary::LaunchURL). The URL scheme filter (FURLRequestFilter) is empty by default, which permits all URL schemes. On Windows, this results in a call to ShellExecuteW() with the open verb, so a supplied file:/// URI causes the referenced file to be executed. Any Unreal Engine game that loads user-generated content containing Blueprints is vulnerable to command execution via a malicious local file or a remote file on a WebDAV share. This is an instance of CWE-1188 (Initialization of a Resource with an Insecure Default).

References

Source: nvd.nist.gov/vuln/detail/CVE-2026-14765

Ad · Sticky 320×50 / 728×90